archetypes
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| archetypes [2023/10/15 01:05] – editor | archetypes [2024/04/21 15:49] (current) – editor | ||
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| * Can't train any power stats without the Cybernetic Augmentation modifier, which only grants access to certain traits. | * Can't train any power stats without the Cybernetic Augmentation modifier, which only grants access to certain traits. | ||
| * Per our multiplayer policy, a player can play two humans at the same time, or a human character and an empowered character. | * Per our multiplayer policy, a player can play two humans at the same time, or a human character and an empowered character. | ||
| - | * Cheaper karma cost for Tiers 3-5. | + | * Cheaper karma cost for Tiers 4-5. |
| * Professional Focus Class boosts unique only to humans. | * Professional Focus Class boosts unique only to humans. | ||
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| * **Tier 1**: Bystanders are the only native Tier 1 archetype. | * **Tier 1**: Bystanders are the only native Tier 1 archetype. | ||
| * **Karma Cost:** 0. Bystanders will never require Karma to play. | * **Karma Cost:** 0. Bystanders will never require Karma to play. | ||
| - | * **Focus Points:** Bystanders receive no focus points. However, they get all the shared traits all **Professional Focus Classes** get at level one, allowing Bystanders to have higher wealth and education stats at Tier One than other Tier One characters, to promote | + | * **Focus Points:** Bystanders receive no focus points. However, they get all the shared traits all **Professional Focus Classes** get at level one, allowing Bystanders to have higher wealth and education stats at Tier One than other Tier One characters, to promote |
| - | * **Age Range:** 18 - 80. By request, we'll go as high as 110. | + | * **Age Range:** 18-100. |
| * **Modifiers: | * **Modifiers: | ||
| - | * **Advancement: | + | * **Advancement: |
| * **Karma Battery:** We believe that the Bystander is the most important archetype in SuperMUD. We would like every player to consider maintaining a Bystander alt, and especially for this Bystander alt to be involved in action scenes in SuperMUD, to serve as witnesses (for court scenes for example), hostages, and most importantly, | * **Karma Battery:** We believe that the Bystander is the most important archetype in SuperMUD. We would like every player to consider maintaining a Bystander alt, and especially for this Bystander alt to be involved in action scenes in SuperMUD, to serve as witnesses (for court scenes for example), hostages, and most importantly, | ||
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| * **Negative Modifiers: | * **Negative Modifiers: | ||
| * **Positive Modifiers: | * **Positive Modifiers: | ||
| - | * **Advancement: | + | * **Advancement: |
| ==== Important Local ==== | ==== Important Local ==== | ||
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| * **Age Range:** 28-80. | * **Age Range:** 28-80. | ||
| * **Negative Modifiers: | * **Negative Modifiers: | ||
| - | * **Positive Modifiers: | + | * **Positive Modifiers: |
| * **Empowered: | * **Empowered: | ||
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| * **Age Range:** 18-80. By request, we can go older. Metahumans with this archetype have innate metahuman powers at this level of power. | * **Age Range:** 18-80. By request, we can go older. Metahumans with this archetype have innate metahuman powers at this level of power. | ||
| * **Negative Modifiers: | * **Negative Modifiers: | ||
| - | * **Positive Modifiers: | + | * **Positive Modifiers: |
| * **Bonus Experience: | * **Bonus Experience: | ||
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| * **Age Range:** 18-1,570. Avalonian Nobles can be the children of other Nobles, granting them this level of power. Ruling nobles do tend to age faster than standard Avalonians, allowing them to **look** up to 50. | * **Age Range:** 18-1,570. Avalonian Nobles can be the children of other Nobles, granting them this level of power. Ruling nobles do tend to age faster than standard Avalonians, allowing them to **look** up to 50. | ||
| * **Negative Modifiers: | * **Negative Modifiers: | ||
| - | * **Positive Modifiers: | + | * **Positive Modifiers: |
| * **Avalonian Powers:** An Avalonian Noble gets Strength 5 for free, as well as a boost to Medieval Armor and weaponry disciplines, | * **Avalonian Powers:** An Avalonian Noble gets Strength 5 for free, as well as a boost to Medieval Armor and weaponry disciplines, | ||
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| * Strength 3 and Nightvision for free. | * Strength 3 and Nightvision for free. | ||
| * Hacking and Engineering equal to their Tier. | * Hacking and Engineering equal to their Tier. | ||
| + | * Bonuses to Striking by raising other melee disciplines. | ||
| ==== Prototype ==== | ==== Prototype ==== | ||
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| * **Age Range:** 31-5000. Sorcerer Supremes can **look** as young as 18 and as old as 80, or older by request. It has taken a lifetime of magical education to become this powerful. | * **Age Range:** 31-5000. Sorcerer Supremes can **look** as young as 18 and as old as 80, or older by request. It has taken a lifetime of magical education to become this powerful. | ||
| * **Negative Modifiers: | * **Negative Modifiers: | ||
| - | * **Positive Modifiers: | + | * **Positive Modifiers: |
| * **Magical Powers** A Sorcerer Supreme gains free access to Fate's Protection and Combat Magic, as well as the ability to interact with the Astral Plane. | * **Magical Powers** A Sorcerer Supreme gains free access to Fate's Protection and Combat Magic, as well as the ability to interact with the Astral Plane. | ||
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| * Free access to Flight and Natural Toughness. | * Free access to Flight and Natural Toughness. | ||
| * Free access to Laser Eyes, one of the most powerful disciplines in the game. | * Free access to Laser Eyes, one of the most powerful disciplines in the game. | ||
| + | * Bonuses to Striking by raising other melee disciplines. | ||
| ==== Rookie ==== | ==== Rookie ==== | ||
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| * **Focus Points: | * **Focus Points: | ||
| * **Age Range:** 250-5000. Veteran Divers are extremely old and can ask to be even older. Veteran Divers are able to **look** up to 50. | * **Age Range:** 250-5000. Veteran Divers are extremely old and can ask to be even older. Veteran Divers are able to **look** up to 50. | ||
| - | * **Positive Modifiers: | + | * **Positive Modifiers: |
| * **Diver Powers:** A Veteran Diver gets Strength and Running 5 for free, as well as significant boosts to Natural Toughness, free access to the Laser Eyes discipline, and the power to fly. They also receive multiple powers to enhance their senses. | * **Diver Powers:** A Veteran Diver gets Strength and Running 5 for free, as well as significant boosts to Natural Toughness, free access to the Laser Eyes discipline, and the power to fly. They also receive multiple powers to enhance their senses. | ||
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