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archetypes [2023/10/15 01:05] editorarchetypes [2024/04/21 15:49] (current) editor
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   * Can't train any power stats without the Cybernetic Augmentation modifier, which only grants access to certain traits.   * Can't train any power stats without the Cybernetic Augmentation modifier, which only grants access to certain traits.
   * Per our multiplayer policy, a player can play two humans at the same time, or a human character and an empowered character.   * Per our multiplayer policy, a player can play two humans at the same time, or a human character and an empowered character.
-  * Cheaper karma cost for Tiers 3-5.+  * Cheaper karma cost for Tiers 4-5.
   * Professional Focus Class boosts unique only to humans.   * Professional Focus Class boosts unique only to humans.
  
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   * **Tier 1**: Bystanders are the only native Tier 1 archetype.   * **Tier 1**: Bystanders are the only native Tier 1 archetype.
   * **Karma Cost:** 0. Bystanders will never require Karma to play.   * **Karma Cost:** 0. Bystanders will never require Karma to play.
-  * **Focus Points:** Bystanders receive no focus points. However, they get all the shared traits all **Professional Focus Classes** get at level one, allowing Bystanders to have higher wealth and education stats at Tier One than other Tier One characters, to promote   +  * **Focus Points:** Bystanders receive no focus points. However, they get all the shared traits all **Professional Focus Classes** get at level one, allowing Bystanders to have higher wealth and education stats at Tier One than other Tier One characters, to promote Bystander play. 
-  * **Age Range:** 18 - 80. By request, we'll go as high as 110.+  * **Age Range:** 18-100.
   * **Modifiers:** None. Changing your Archetype to a Tier 2 Archetype loses you the Karma Battery trait.   * **Modifiers:** None. Changing your Archetype to a Tier 2 Archetype loses you the Karma Battery trait.
-  * **Advancement:** Can become a Regular Human, Rookie Metahuman, Metahuman, Prototype Synthetic or Synthetic.+  * **Advancement:** Can become a Regular Human, Rookie Metahuman, or Prototype Synthetic. Staff approval is required.
   * **Karma Battery:** We believe that the Bystander is the most important archetype in SuperMUD. We would like every player to consider maintaining a Bystander alt, and especially for this Bystander alt to be involved in action scenes in SuperMUD, to serve as witnesses (for court scenes for example), hostages, and most importantly, **victims of collateral damage**. To reward players, Bystanders will permanently be in our game design as the easiest way to gain karma.   * **Karma Battery:** We believe that the Bystander is the most important archetype in SuperMUD. We would like every player to consider maintaining a Bystander alt, and especially for this Bystander alt to be involved in action scenes in SuperMUD, to serve as witnesses (for court scenes for example), hostages, and most importantly, **victims of collateral damage**. To reward players, Bystanders will permanently be in our game design as the easiest way to gain karma.
  
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   * **Negative Modifiers:** Addiction, Injury, Crippled, Traumatized, Mentally Ill.   * **Negative Modifiers:** Addiction, Injury, Crippled, Traumatized, Mentally Ill.
   * **Positive Modifiers:** Professional Training.   * **Positive Modifiers:** Professional Training.
-  * **Advancement:** Can become an Important Local, Rookie Metahuman, or Prototype Synthetic. Requires staff approval to become empowered.+  * **Advancement:** Can become an Important Local, Rookie Metahuman, or Prototype Synthetic. Requires staff approval.
  
 ==== Important Local ==== ==== Important Local ====
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   * **Age Range:** 28-80.   * **Age Range:** 28-80.
   * **Negative Modifiers:** Crippled. Nothing less could affect a 'Super'human.   * **Negative Modifiers:** Crippled. Nothing less could affect a 'Super'human.
-  * **Positive Modifiers:** Cybernetic Augmentation. Please note this does raise a 'Super'human's Tier, only allowing them access to certain powers and abilities.+  * **Positive Modifiers:** Cybernetic Augmentation. Please note this does not raise a 'Super'human's Tier, only allowing them access to certain powers and abilities.
   * **Empowered:** Can become a Rookie Metahuman or Prototype Synthetic. Note that these will lower your effective Tier. Requires staff approval.   * **Empowered:** Can become a Rookie Metahuman or Prototype Synthetic. Note that these will lower your effective Tier. Requires staff approval.
  
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   * **Age Range:** 18-80. By request, we can go older. Metahumans with this archetype have innate metahuman powers at this level of power.   * **Age Range:** 18-80. By request, we can go older. Metahumans with this archetype have innate metahuman powers at this level of power.
   * **Negative Modifiers:** Addiction, Illness, Crippled, Traumatized. An Omega-Class Metahuman cannot be low powered.   * **Negative Modifiers:** Addiction, Illness, Crippled, Traumatized. An Omega-Class Metahuman cannot be low powered.
-  * **Positive Modifiers:** Cybernetic Augmentation. Please note this does raise an Omega-Class Metahuman's Tier, only allowing them access to certain powers and abilities.+  * **Positive Modifiers:** Cybernetic Augmentation. Please note this does not raise an Omega-Class Metahuman's Tier, only allowing them access to certain powers and abilities.
   * **Bonus Experience:** An Omega-Class Metahuman gets 250,000 bonus experience points to help with their concept.   * **Bonus Experience:** An Omega-Class Metahuman gets 250,000 bonus experience points to help with their concept.
  
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   * **Age Range:** 18-1,570. Avalonian Nobles can be the children of other Nobles, granting them this level of power. Ruling nobles do tend to age faster than standard Avalonians, allowing them to **look** up to 50.   * **Age Range:** 18-1,570. Avalonian Nobles can be the children of other Nobles, granting them this level of power. Ruling nobles do tend to age faster than standard Avalonians, allowing them to **look** up to 50.
   * **Negative Modifiers:** Addiction, Crippled, Trauamtized.   * **Negative Modifiers:** Addiction, Crippled, Trauamtized.
-  * **Positive Modifiers:** Cybernetic Augmentation. Please note this does raise an Avalonian Noble's Tier, only allowing them access to certain powers and abilities.+  * **Positive Modifiers:** Cybernetic Augmentation. Please note this does not raise an Avalonian Noble's Tier, only allowing them access to certain powers and abilities.
   * **Avalonian Powers:** An Avalonian Noble gets Strength 5 for free, as well as a boost to Medieval Armor and weaponry disciplines, and the ability to call a weapon made of magical energy to them for free.   * **Avalonian Powers:** An Avalonian Noble gets Strength 5 for free, as well as a boost to Medieval Armor and weaponry disciplines, and the ability to call a weapon made of magical energy to them for free.
  
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   * Strength 3 and Nightvision for free.   * Strength 3 and Nightvision for free.
   * Hacking and Engineering equal to their Tier.   * Hacking and Engineering equal to their Tier.
 +  * Bonuses to Striking by raising other melee disciplines.
  
 ==== Prototype ==== ==== Prototype ====
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   * **Age Range:** 31-5000. Sorcerer Supremes can **look** as young as 18 and as old as 80, or older by request. It has taken a lifetime of magical education to become this powerful.   * **Age Range:** 31-5000. Sorcerer Supremes can **look** as young as 18 and as old as 80, or older by request. It has taken a lifetime of magical education to become this powerful.
   * **Negative Modifiers:** Addiction.   * **Negative Modifiers:** Addiction.
-  * **Positive Modifiers:** Cybernetic Augmentation. Please note this does raise a Sorcerer Supreme's Tier, only allowing them access to certain powers and abilities.+  * **Positive Modifiers:** Cybernetic Augmentation. Please note this does not raise a Sorcerer Supreme's Tier, only allowing them access to certain powers and abilities.
   * **Magical Powers** A Sorcerer Supreme gains free access to Fate's Protection and Combat Magic, as well as the ability to interact with the Astral Plane.   * **Magical Powers** A Sorcerer Supreme gains free access to Fate's Protection and Combat Magic, as well as the ability to interact with the Astral Plane.
  
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   * Free access to Flight and Natural Toughness.   * Free access to Flight and Natural Toughness.
   * Free access to Laser Eyes, one of the most powerful disciplines in the game.   * Free access to Laser Eyes, one of the most powerful disciplines in the game.
 +  * Bonuses to Striking by raising other melee disciplines.
  
 ==== Rookie ==== ==== Rookie ====
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   * **Focus Points:**  Veteran Divers get 7 focus points.   * **Focus Points:**  Veteran Divers get 7 focus points.
   * **Age Range:** 250-5000. Veteran Divers are extremely old and can ask to be even older. Veteran Divers are able to **look** up to 50.   * **Age Range:** 250-5000. Veteran Divers are extremely old and can ask to be even older. Veteran Divers are able to **look** up to 50.
-  * **Positive Modifiers:** Cybernetic Augmentation. Please note this does raise a Veteran Diver's Tier, only allowing them access to certain powers and abilities.+  * **Positive Modifiers:** Cybernetic Augmentation. Please note this does not raise a Veteran Diver's Tier, only allowing them access to certain powers and abilities.
   * **Diver Powers:** A Veteran Diver gets Strength and Running 5 for free, as well as significant boosts to Natural Toughness, free access to the Laser Eyes discipline, and the power to fly. They also receive multiple powers to enhance their senses.   * **Diver Powers:** A Veteran Diver gets Strength and Running 5 for free, as well as significant boosts to Natural Toughness, free access to the Laser Eyes discipline, and the power to fly. They also receive multiple powers to enhance their senses.
archetypes.1697331954.txt.gz · Last modified: by editor

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