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archetypes [2023/12/27 17:36] editorarchetypes [2024/04/21 15:49] (current) editor
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   * Can't train any power stats without the Cybernetic Augmentation modifier, which only grants access to certain traits.   * Can't train any power stats without the Cybernetic Augmentation modifier, which only grants access to certain traits.
   * Per our multiplayer policy, a player can play two humans at the same time, or a human character and an empowered character.   * Per our multiplayer policy, a player can play two humans at the same time, or a human character and an empowered character.
-  * Cheaper karma cost for Tiers 3-5.+  * Cheaper karma cost for Tiers 4-5.
   * Professional Focus Class boosts unique only to humans.   * Professional Focus Class boosts unique only to humans.
  
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   * **Karma Cost:** 0. Bystanders will never require Karma to play.   * **Karma Cost:** 0. Bystanders will never require Karma to play.
   * **Focus Points:** Bystanders receive no focus points. However, they get all the shared traits all **Professional Focus Classes** get at level one, allowing Bystanders to have higher wealth and education stats at Tier One than other Tier One characters, to promote Bystander play.   * **Focus Points:** Bystanders receive no focus points. However, they get all the shared traits all **Professional Focus Classes** get at level one, allowing Bystanders to have higher wealth and education stats at Tier One than other Tier One characters, to promote Bystander play.
-  * **Age Range:** 18-80. By request, we'll go as high as 110.+  * **Age Range:** 18-100.
   * **Modifiers:** None. Changing your Archetype to a Tier 2 Archetype loses you the Karma Battery trait.   * **Modifiers:** None. Changing your Archetype to a Tier 2 Archetype loses you the Karma Battery trait.
-  * **Advancement:** Can become a Regular Human, Rookie Metahuman or Prototype Synthetic. Staff approval is required.+  * **Advancement:** Can become a Regular Human, Rookie Metahumanor Prototype Synthetic. Staff approval is required.
   * **Karma Battery:** We believe that the Bystander is the most important archetype in SuperMUD. We would like every player to consider maintaining a Bystander alt, and especially for this Bystander alt to be involved in action scenes in SuperMUD, to serve as witnesses (for court scenes for example), hostages, and most importantly, **victims of collateral damage**. To reward players, Bystanders will permanently be in our game design as the easiest way to gain karma.   * **Karma Battery:** We believe that the Bystander is the most important archetype in SuperMUD. We would like every player to consider maintaining a Bystander alt, and especially for this Bystander alt to be involved in action scenes in SuperMUD, to serve as witnesses (for court scenes for example), hostages, and most importantly, **victims of collateral damage**. To reward players, Bystanders will permanently be in our game design as the easiest way to gain karma.
  
archetypes.1703698594.txt.gz · Last modified: by editor

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