Table of Contents
—
DEPARTMENT OF METAHUMAN CONTROL
TEAM ASSESSMENT REPORT
Document Code: DMC-TAR4291-V
Date: [REDACTED]
Subject: The Vanguard Assessment & Contingency Protocols
—
I. TEAM OVERVIEW
The Vanguard
A premier superteam, operating both domestically and internationally, with a track record of service and dedication to humanity. Noted for their commitment to the safety of the populace.
II. MEMBER ASSESSMENTS
Captain Justice (Steven Strong)
- Powers & Abilities: Enhanced physical attributes; power augmentation causing luminescent glow.
- Status: Deceased. Recognized for selfless sacrifice in 4th Diver Incident. Mourned by the DMC.
Paladin (Alice Knight)
- Powers & Abilities: Genius intellect; power suit with flight, super strength, and advanced technology.
- Status: Active. Currently leads the Vanguard. DMC sees potential leadership roles in future endeavors.
The Cowl (John Knight)
- Powers & Abilities: Master detective; combat expert; skilled with firearms; extensive network and resources.
- Status: Active. Principal of Steven Strong Academy. Recognized DMC ally.
Shatterpunch (Richard Stratton)
- Powers & Abilities: Super strength; genius intellect; reality-distorting punches; technological expertise.
- Status: Incarcerated in Samson Knight Correctional Facility - Black Ward. Diagnosis: Disassociative identity disorder.
Speedster (Danielle Hayden)
- Powers & Abilities: Super speed; reflexes; intangibility.
- Status: Active. Renowned for quick-witted combat and priority in saving lives.
The Wandering Wizard (Brandon Knight)
- Powers & Abilities: Mastery of arcane arts; vast occult knowledge.
- Status: Semi-active. Frequently in Avalon.
Sir Bedivere
- Powers & Abilities: Enhanced physical attributes; wielder of Northstar Sword.
- Status: Active. Affiliation with Knights of the Round Table noted.
Z3R0
- Powers & Abilities: Advanced AI; technologically superior body.
- Status: Active. Always complies with DMC directives.
III. CONTINGENCY PROTOCOLS
In the unlikely event of a conflict with the Vanguard:
Engagement Guidelines
Ensure non-lethal force is prioritized. Most team members have proven to be essential assets to the United States.
Electronic Disruption
Z3R0 and Paladin's tech capabilities should be neutralized through an EMP burst, followed by advanced electronic jamming.
Arcane Countermeasures
The Wandering Wizard's mystical abilities necessitate engagement by the DMC's Arcane Division, armed with nullification talismans.
Physical Combat
Use DMC assets specialized in strength and agility for encounters with Captain Justice (pre-deceased), Shatterpunch, Sir Bedivere, and Speedster.
Psychological Warfare
Due to The Cowl's complex morality and Shatterpunch's dual personalities, psychological tactics should be employed as necessary.
Diplomatic Measures
Given the mutual respect between DMC and the Vanguard (especially Paladin and The Cowl), open dialogue and negotiation should be the primary approach in conflicts.
—
Engagement with the Vanguard should always be the last resort. Their contributions and sacrifices have proven invaluable to national and global stability. Contingencies exist for the preservation of safety and order. This document is intended for DMC personnel only. Unauthorized distribution is prohibited and punishable by law.
END OF DOCUMENT
—
